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Fast Algorithms for 3D-Graphics

Georg Glaeser




[PDF.ju30] Fast Algorithms for 3D-Graphics

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 | #3645438 in Books |  1994-01-01 | Original language:English | PDF # 1 |  9.61 x.73 x6.69l,1.18 | File type: PDF | 306 pages

||0 of 0 people found the following review helpful.| Good educational value!|By A Customer|This book provides a great educational resource for elementary 3D graphics. Even though the algorithms presented may be a bit simplistic compared to, for example, those used in the QuakeIII engine, they offer a great insight into the mathematics behind 3D graphics. C code optimization is also well presented in this book, but again a bit out|.com |A tremendous book on the theoretical and mathematical foundations and practical aspects of C programming for writing fast 3D graphics code. Topics covered thoroughly by the book and its diskette include hidden surfaces, shadows, reflections, patterns, spl

Illustrating the use of C, with stress on portability and speed, this book provides a mathematical background to techniques in computer graphics, before going on to develop a graphics program in C implementing these techniques. As a result, both students and professionals will find this presentation gives them a thorough understanding of the most fundamental algorithms in graphics programming, as well as providing them with a usable graphics package. Georg Glaeser covers...

You easily download any file type for your device.Fast Algorithms for 3D-Graphics   |  Georg Glaeser. I have read it a couple of times and even shared with my family members. Really good. Couldnt put it down.

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