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3D Game Environments: Create Professional 3D Game Worlds

Luke Ahearn




[PDF.no68] 3D Game Environments: Create Professional 3D Game Worlds

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 | #1504055 in Books |  2008-05-07 | Original language:English | PDF # 1 |  9.21 x.83 x7.49l,2.21 | File type: PDF | 400 pages

||1 of 1 people found the following review helpful.| It doesn't really go in-depth|By Customer|I really wanted some uv mapping tips and it didn't really go too in-depth for anything. The pictures are nice and there's some good pointers in there but sometimes it skims over things.|0 of 0 people found the following review helpful.| The book is ok.|By Kamil Northrup|Our class didn|About the Author|Luke Ahearn has over fifteen years of professional game development experience as designer, producer, and art director on seven published game titles including Dead Reckoning and Americas' Army and worked as a background artist at EA. He has au

The ultimate resource to help you create triple-A quality art for a variety of game worlds; 3D Game Environments offers detailed tutorials on creating 3D models, applying 2D art to 3D models, and clear concise advice on issues of efficiency and optimization for a 3D game engine. Using Photoshop and 3ds Max as his primary tools, Luke Ahearn explains how to create realistic textures from photo source and uses a variety of techniques to portray dynamic and believable game w...

You can specify the type of files you want, for your device.3D Game Environments: Create Professional 3D Game Worlds   |  Luke Ahearn. Which are the reasons I like to read books. Great story by a great author.

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