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Real-Time 3D Rendering with DirectX and HLSL: A Practical Guide to Graphics Programming (Game Design)

Paul Varcholik




[PDF.nn43] Real-Time 3D Rendering with DirectX and HLSL: A Practical Guide to Graphics Programming (Game Design)

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 | #1443422 in Books |  2014-05-29 | Original language:English | PDF # 1 |  8.80 x1.20 x7.00l,2.40 | File type: PDF | 592 pages

||2 of 2 people found the following review helpful.| The book is great for a novice course|By I. Velho|The book is great for a novice course . Somebody wrote NVIDIA FX Compose won't work on Windows 8.1, but the book site pointed a version that actually works.
The aspects of DX 11 HLSL programming are introduced in a step by step way.
The approach is hands on code instead a deep mathematical explanation.
This very g|About the Author|Dr. Paul Varcholik is a programming instructor at the Florida Interactive Entertainment Academy (FIEA), a graduate degree program in game development at the University of Central Florida. Before coming to FIEA, Paul was a lead software en

Get Started Quickly with DirectX 3D Programming: No 3D Experience Needed

This step-by-step text demystifies modern graphics programming so you can quickly start writing professional code with DirectX and HLSL. Expert graphics instructor Paul Varcholik starts with the basics: a tour of the Direct3D graphics pipeline, a 3D math primer, and an introduction to the best tools and support libraries.

Next, you’ll discover shader authoring with HLSL...

You can specify the type of files you want, for your device.Real-Time 3D Rendering with DirectX and HLSL: A Practical Guide to Graphics Programming (Game Design)   |  Paul Varcholik. Which are the reasons I like to read books. Great story by a great author.

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