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OpenGL 4.0 Shading Language Cookbook

David Wolff




[PDF.ti38] OpenGL 4.0 Shading Language Cookbook

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 | #1307769 in Books |  2011-07-26 |  2011-07-26 | Original language:English | PDF # 1 |  11.00 x.77 x8.50l,1.29 | File type: PDF | 340 pages

||0 of 0 people found the following review helpful.| Helpful but frustrating|By Clive McCarthy|The book is fine for C++ users but troublesome if you are using C. The use of GLM, which is in C++, then requires a bunch of wrapper code.

The book itself is relatively clear but the code accompanying the book has no comments and single character variables. It is pretty bad as a source of explanation and is simply bad code be|About the Author|David Wolff David Wolff is an associate professor in the Computer Science and Computer Engineering Department at Pacific Lutheran University (PLU). He received his PhD in Physics from Oregon State University. He has a passion for computer graphi

With over 60 recipes, this Cookbook will teach you both the elementary and finer points of the OpenGL Shading Language, and get you familiar with the specific features of GLSL 4.0. A totally practical, hands-on guide. Overview A full set of recipes demonstrating simple and advanced techniques for producing high-quality, real-time 3D graphics using GLSL 4.0 How to use the OpenGL Shading Language to implement lighting and shading techniques Use the new features of GLSL 4.0...

You can specify the type of files you want, for your device.OpenGL 4.0 Shading Language Cookbook   |  David Wolff. Just read it with an open mind because none of us really know.

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