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3D Math Primer For Graphics and Game Development (Wordware Game Math Library)

Fletcher Dunn, Ian Parberry




[PDF.aj84] 3D Math Primer For Graphics and Game Development (Wordware Game Math Library)

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 | #219218 in Books |  2002-06-21 | Ingredients: Example Ingredients | Original language:English | PDF # 1 |  9.29 x.87 x7.65l,1.65 | File type: PDF | 429 pages

||4 of 4 people found the following review helpful.| excellent book for game developers|By GameMaker|I'm about 2/3 through this book now, and I've found it very helpful. The explanations are good, and what I particularly like is how he illustrates most of the topics with pictures and graphs, explaining the relevance to rendering graphics in games. Unlike most math books and courses I've taken, I'm not left wondering "what the h|About the Author|Fletcher Dunn is the principal programmer at Terminal Reality, where he has worked on Nocturne and 4x4 Evolution and is currently lead programmer for BloodRayne. He has developed games for Windows, Mac, Dreamcast, Playstation II, Xbox, and GameC

3D Math Primer for Graphics and Game Development covers fundamental 3D math concepts that are especially useful for computer game developers and programmers. The authors discuss the mathematical theory in detail and then provide the geometric interpretation necessary to make 3D math intuitive. Working C++ classes illustrate how to put the techniques into practice, and exercises at the end of each chapter help reinforce the concepts. This book explains basic concepts such...

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