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Foundations of 3D Graphics Programming: Using JOGL and Java3D

Jim X. Chen, Edward J. Wegman




[PDF.bc84] Foundations of 3D Graphics Programming: Using JOGL and Java3D

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 | #4493865 in Books |  Springer London |  2006-07-10 | Original language:English | PDF # 1 |  .81 x7.26 x9.18l,1.44 | File type: PDF | 293 pages

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||0 of 0 people found the following review helpful.| Goldmine of working Java OpenGL examples|By csdev|This book is an excellent introduction to all components of OpenGL, presented using the JOGL implementation of OpenGL for the Java platform.
In my opinion, the internet does not provide a dependable supply of working examples for many effects and that is where this book shines, especially if you are new to the various found| ||From the reviews of the second edition: |"This book is primarily a survey of the basic, traditional computer graphics topics taught in many algorithm-oriented computer graphics courses … . all of the example code provided in the textbook is written in

This new text/reference is a shortcut to graphics theory and programming using JOGL, a new vehicle of 3D graphics programming in Java. It covers all graphics basics and several advanced topics, without including some implementation details that are not necessary in graphics applications. It also covers some basic concepts in Java programming for C/C++ programmers. Specifically, it covers OpenGL programming in Java, using JOGL, along with concise computer graphics theo...

You easily download any file type for your gadget.Foundations of 3D Graphics Programming: Using JOGL and Java3D   |  Jim X. Chen, Edward J. Wegman. I was recommended this book by a dear friend of mine.

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