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Java 3D Programming: A Guide to Key Concepts and Effective Techniques

Daniel Selman




[PDF.nu03] Java 3D Programming: A Guide to Key Concepts and Effective Techniques

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 | #17453770 in Books |  2000-12-01 | Original language:English | PDF # 1 |  .0 x.0 x.0l,.0 | File type: PDF | 275 pages

||14 of 14 people found the following review helpful.| Not introductory nor reference material|By Onur Karadeli|I bought because it seemed to cover the subjects in more details when Java 3D tutorial could not. However the Java3D tutorial of Sun is much more detailed and instructive when compared to this book. I extensivly needed Geometry Info sturctures info (i.e. building Shape3D s with custom points) however the book gaved the| |"!!!! Exceptional" -- Today's Books|About the Author|
Selman-Managing director of Tornado Labs Limited

Java 3D enables programmers to create three-dimensional graphics applications and Internet-based 3D applets. Developing these applications is made easier with this book, which serves as a road map to alert programmers of design issues and potential pitfalls. A comprehensive set of programming examples illustrates the techniques, features, workarounds, and bug fixes profiled in the book. Experienced Java 3D developers will benefit from the state-of-the-art techniques...

You easily download any file type for your device.Java 3D Programming: A Guide to Key Concepts and Effective Techniques   |  Daniel Selman. Just read it with an open mind because none of us really know.

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