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Designing 3D Graphics: How to Create Real-Time 3D Models for Games and Virtual Reality

Josh White




[PDF.gk97] Designing 3D Graphics: How to Create Real-Time 3D Models for Games and Virtual Reality

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 | #4318300 in Books |  1996-08-15 | Original language:English | PDF # 1 |  9.21 x.88 x7.46l,.0 | File type: PDF | 383 pages

||3 of 3 people found the following review helpful.| Good techniques, a little outdated|By E. Cove|There is relatively little literature out there on low-polygon modeling techniques. This is the only book I know of devoted to the subject. It is clear, well-written, with good exercises. The thing is, it needs a good overhaul, as the program it deals with is 3D Studio, pre-Max. But many of the techniques are still applicable.|.com |In Designing 3D Graphics, author Josh White explains in great detail the mechanics of creating real-time 3-D artwork on personal computers. White targets artists, not programmers or hobbyists, who want to learn about the basics of 3-D modeling and

A total guide to creating real-time 3D graphics for games and virtual reality.

In this powerful book/CD-ROM package, top computer graphics artist Josh White tells you everything you need to know to create sophisticated real-time 3D graphics for computer games and virtual reality. This book contains the in-depth knowledge of software tools and hands-on modeling techniques that Josh White has learned while creating artwork for over 20 commercial games, includi...

You can specify the type of files you want, for your gadget.Designing 3D Graphics: How to Create Real-Time 3D Models for Games and Virtual Reality   |  Josh White. I have read it a couple of times and even shared with my family members. Really good. Couldnt put it down.

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