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3D Game Textures: Create Professional Game Art Using Photoshop

Luke Ahearn




[PDF.br35] 3D Game Textures: Create Professional Game Art Using Photoshop

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 | #1927579 in Books |  2009-05-27 | Original language:English | PDF # 1 |  1.00 x7.40 x9.60l,1.10 | File type: PDF | 419 pages

||21 of 22 people found the following review helpful.| Good subject matter but missing things*|By Todd C. Steen|First the good.

The book does a good job of giving you a backround of the texture history and progression. It also gives you a lot of tips and tricks, explained plainly. It also provides step by step instructions on how to do many things that professionals rely on. Overall, it is a well thought out with lots| |"Ahearn's book can and will help you become a much better artist" Apogee Photo Magazine, August 2006|About the Author|Luke Ahearn has over fifteen years of professional game development experience as designer, pr

Finally the eagerly-awaited next edition of Luke Ahearn's cornerstone game art book: 3D Game Textures is on its way. The book will be refreshed per the latest revision of Photoshop and the latest game industry trends and developments. 3D Game Textures allows next-gen game artists to learn to create everything from bricks to books in Photoshop with this step-by-step instructional guide. Because texture is 99% of what a gamer sees when playing, this topic deserves consider...

You easily download any file type for your device.3D Game Textures: Create Professional Game Art Using Photoshop   |  Luke Ahearn. Just read it with an open mind because none of us really know.

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