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Terrain Rendering and Collision: Managing and Rendering Large Environments in Games

Hazrat Pradipta Ranjali




[PDF.fd43] Terrain Rendering and Collision: Managing and Rendering Large Environments in Games

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 | #14065687 in Books |  2010-06-25 | Original language:English | PDF # 1 |  8.66 x.21 x5.91l,.32 | File type: PDF | 92 pages

||About the Author|Hazrat Pradipta received his Master's degree in Computer Engineering in 2010 in Nanyang Technological University. In his thesis, he present a method to render large terrain and to handle large number of terrain collision queries. Currently, he i

Terrain rendering is one of the most challenging interactive visualizations in a game application. It contains a large number of triangles which may slow down the rendering process if there is no special algorithm implemented to reduce the triangles number. There are a lot of dynamic terrain algorithms to speed up the rendering process. Most of them have only one concern: to reduce the number of triangles to be sent to GPU for processing. However, game applications nowa...

You easily download any file type for your gadget.Terrain Rendering and Collision: Managing and Rendering Large Environments in Games   |  Hazrat Pradipta Ranjali. A good, fresh read, highly recommended.

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