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Simulation farbiger Materialien & Lichtquellen: Farbtheoretische Grundlagen und Renderingverfahren (German Edition)

David Gossow




[PDF.md37] Simulation farbiger Materialien & Lichtquellen: Farbtheoretische Grundlagen und Renderingverfahren (German Edition)

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 |  2013-10-24 |  2013-10-24 | Original language:German |  8.66 x.11 x5.91l, | File type: PDF | 48 pages

||About the Author|David Gossow wurde 1982 in Rösrath bei Köln geboren und studiert Computervisualistik an der Universität Koblenz, wo er auch für die Arbeitsgruppen Computergrafik und Aktives Sehen tätig ist. Neben Farbtheorie liegen sein

Eines der Grundprobleme der Computergrafik ist die Simulation der diffusen Reflexion von Licht an einer farbigen Oberfläche. Bei dem gängigen Verfahren werden die RGB-Werte der Lichtquelle mit den RGB-Werten der Oberfläche multipliziert. Obwohl dies nicht dem physikalischen Modell des zugrunde liegenden Vorgangs entspricht, wird das Verfahren in der Praxis kaum hinterfragt. Der Autor David Gossow befasst sich mit der Frage, was Farbe ist und wie sie mit de...

You easily download any file type for your device.Simulation farbiger Materialien & Lichtquellen: Farbtheoretische Grundlagen und Renderingverfahren (German Edition)   |  David Gossow. A good, fresh read, highly recommended.

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