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Real-Time Rendering, Third Edition

Tomas Akenine-Moller, Eric Haines, Naty Hoffman




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 | #94803 in Books |  A. K. Peters |  2008-07-25 | Original language:English | PDF # 1 |  9.00 x6.25 x1.75l,4.00 | File type: PDF | 1045 pages

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||4 of 4 people found the following review helpful.| Amazing book, very thorough, great overview of lots of topics|By A. M. Hernandez|This is, by far, one of the most thorough books I've read on computer graphics. It has a great overview of a lot of different topics related to real-time rendering, from lighting models to collision detection, and all the math that is involved. Make no mistake, there is a lot of math in this book.| ||Rendering has been a required reference for professional graphics practitioners for nearly a decade. This latest edition is as relevant as ever, covering topics from essential mathematical foundations to advanced techniques used by today’s cutting edge

Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive comput...

You easily download any file type for your device.Real-Time Rendering, Third Edition   |  Tomas Akenine-Moller, Eric Haines, Naty Hoffman. I really enjoyed this book and have already told so many people about it!

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