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Real-time Lighting Effects using Deferred Shading: Creating a system for real-time rendering without relying on pre-computation

Michal Ferko




[PDF.tq41] Real-time Lighting Effects using Deferred Shading: Creating a system for real-time rendering without relying on pre-computation

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 | #6156073 in Books |  2012-11-24 |  2012-11-24 | Original language:English | PDF # 1 |  8.66 x.23 x5.91l,.35 | File type: PDF | 100 pages

||About the Author|Michal Ferko is a PhD. student at the Faculty of Mathematics, Physics and Informatics, Comenius University, Bratislava, Slovakia. His main research topic is Real-time Rendering with focus on Deferred Shading and Real-time Global Illumination.

In this book we present a real-time rendering system that displays realistic images at interactive frame rates on OpenGL 3 capable hardware while utilizing the power of the GPU. Our system does not rely on any kind of pre-computation and can display fully-dynamic scenes with animated lights and objects. The core of our system is a Deferred Shading pipeline, a typical pipeline used by modern video games. Our system performs HDR rendering and allows various tone-mapping op...

You easily download any file type for your device.Real-time Lighting Effects using Deferred Shading: Creating a system for real-time rendering without relying on pre-computation   |  Michal Ferko. Just read it with an open mind because none of us really know.

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