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Making Isometric Social Real-Time Games with HTML5, CSS3, and JavaScript: Rendering Simple 3D Worlds with Sprites and Maps

Mario Andres Pagella




[PDF.cr78] Making Isometric Social Real-Time Games with HTML5, CSS3, and JavaScript: Rendering Simple 3D Worlds with Sprites and Maps

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 | #2606087 in Books |  2011-09-10 |  2011-09-07 | Original language:English | PDF # 1 |  9.19 x.40 x7.00l,.51 | File type: PDF | 156 pages

||8 of 10 people found the following review helpful.| A great book with strong examples!|By Swak|At first when I received the book I jokingly compared it as the baby book of all the other programming giant's that cover my bookshelf. Later I day I found myself glued to the pages reading every given example and the Mario's step by step in understanding the examples. Honestly this book isn't for beginners and I feel you should have|About the Author|
|Andres Pagella is an accomplished software developer with more than 10 years of professional experience living in Capital Federal, Argentina. He has worked on the design and the implementation of several high traffic websites in Argentina.

Anyone familiar with Zynga's Farmville understands how fun and addictive real-time social games can be. This hands-on guide shows you how to design and build one of these games from start to finish, with nothing but open source tools. You'll learn how to render graphics, animate with sprites, add sound, validate scores to prevent cheating, and more, using detailed examples and code samples.

By the end of the book, you’ll complete a project called Tour...

You can specify the type of files you want, for your gadget.Making Isometric Social Real-Time Games with HTML5, CSS3, and JavaScript: Rendering Simple 3D Worlds with Sprites and Maps   |  Mario Andres Pagella. I have read it a couple of times and even shared with my family members. Really good. Couldnt put it down.

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