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Game Development Essentials: Game Interface Design

Kevin Saunders, Jeannie Novak




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 | #1621875 in Books |  Cengage Learning |  2012-03-27 | Original language:English | PDF # 1 |  9.50 x7.75 x.75l,2.02 | File type: PDF | 384 pages

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||6 of 6 people found the following review helpful.| An Overview of Interface Design|By Benjamin J. Parrish|I cannot be as generous as the other reviewers. What I ordered was a book I hoped would break down the process of interface design. What I got was a lot of fluff. There are a few areas where some useful information can be gleaned, in particular regarding usability for disabled persons, and several developer sidebars wher| |1. History of Game Interface Design: how did we get here? 2. Goals and Considerations: what are we trying to accomplish? 3. Platforms: consoles, mobile devices, PCs. 4. Genres: game styles and interface conventions. 5. Control Schemes: empowering the player. 6

Covering the complex topic of game interface design, GAME DEVELOPMENT ESSENTIALS: GAME INTERFACE DESIGN, is back with an all new Second Edition. This comprehensive introductory text immerses readers in the foundation, theory, and practice of interface creation, while including interviews with working professionals, examples from every gaming era and many genres, and hundreds of screenshots from contemporary games. Also featured are an expanded practice section with a wid...

You can specify the type of files you want, for your device.Game Development Essentials: Game Interface Design   |  Kevin Saunders, Jeannie Novak. Which are the reasons I like to read books. Great story by a great author.

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