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Geometrie- und bildbasiertes hybrides Rendering virtueller Szenen: Entwurf, Implementierung und Evaluierung eines netzwerkoptimierten Verfahrens zur Darstellung von 3D-Daten (German Edition)

Christian Schröder




[PDF.ta26] Geometrie- und bildbasiertes hybrides Rendering virtueller Szenen: Entwurf, Implementierung und Evaluierung eines netzwerkoptimierten Verfahrens zur Darstellung von 3D-Daten (German Edition)

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 |  2008-05-20 |  2008-05-20 | Original language:German |  8.66 x.20 x5.91l, | File type: PDF | 88 pages

||About the Author|Christian Schröder hat 2004 sein Informatikstudium an der Universität Paderborn abgeschlossen, und ist seitdem als Network Engineer tätig. Hier zählt vor allem der hochverfügbare Betrieb von Netzwerkkomponenten für

Die Visualisierung dreidimensionaler Daten wird seit vielen Jahren in Medizin, Maschinenbau und Videospielen praktiziert. Überwiegend kommen dabei Systeme zum Einsatz, die lediglich auf lokal verfügbare Geometriedaten zugreifen, um diese darzustellen. Einer Optimierung auf die Möglichkeiten des Client/Server-Paradigmas im Netzwerk bleiben herkömmliche Systeme jedoch schuldig.Dieses Buch beschreibt ein Verfahren, welches mit Hilfe des Randomized-Sample...

You easily download any file type for your gadget.Geometrie- und bildbasiertes hybrides Rendering virtueller Szenen: Entwurf, Implementierung und Evaluierung eines netzwerkoptimierten Verfahrens zur Darstellung von 3D-Daten (German Edition)   |  Christian Schröder. Which are the reasons I like to read books. Great story by a great author.

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