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Game Character Design Complete: Using 3ds Max 8 and Adobe Photoshop CS2

David Franson, Eric Thomas




[PDF.ua06] Game Character Design Complete: Using 3ds Max 8 and Adobe Photoshop CS2

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 | #4859566 in Books |  Course Technology PTR |  2006-06-16 | Original language:Spanish | PDF # 1 |  .56 x9.54 x7.20l,1.33 | File type: PDF | 216 pages

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||6 of 6 people found the following review helpful.| Not unless you've never seen MAx before|By Joshua A. Reynolds|This book is bad. The character built wastes so many polygons that using their technique you will easily create a character with four time the amount of polygons of that of a regular game character and with a quarter of the detail. All this book can do is create bad habbits and you would be much better off not givi|About the Author|David Franson has been a professional in the field of networking, programming, and 2D and 3D computer graphics since 1990. In 2000, he resigned his position as Information Technology Director of one of the largest entertainment law firms in New

A game is only as intriguing as the characters that inhabit its world. Game Character Design Complete demonstrates each step of modeling, texturing, animating, and exporting compelling characters for your games. You?ll learn how to model in 3ds Max from sketch references, texture in Adobe Photoshop, rig bones, and animate a character back in 3ds Max. Game Character Design Complete covers all aspects of character creation-from the technical to the artistic. Don?t worry if...

You can specify the type of files you want, for your gadget.Game Character Design Complete: Using 3ds Max 8 and Adobe Photoshop CS2   |  David Franson, Eric Thomas. Which are the reasons I like to read books. Great story by a great author.

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