[PDF.81jl] Evaluating User Experience in Games: Concepts and Methods (Human–Computer Interaction Series)
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Evaluating User Experience in Games: Concepts and Methods (Human–Computer Interaction Series)
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[PDF.ov85] Evaluating User Experience in Games: Concepts and Methods (Human–Computer Interaction Series)
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| #3139066 in Books | 2010-05-18 | Original language:English | PDF # 1 | 9.21 x.69 x6.14l,1.28 | File type: PDF | 277 pages||||From the reviews:“The book promises to address the evaluation of user experience, it provides little in terms of actual analysis and more in terms of anecdotes of data collection efforts for various specific games. … provides a broad overview of
It was a pleasure to provide an introduction to a new volume on user experience evaluation in games. The scope, depth, and diversity of the work here is amazing. It attests to the growing popularity of games and the increasing importance developing a range of theories, methods, and scales to evaluate them. This evolution is driven by the cost and complexity of games being developed today. It is also driven by the need to broaden the appeal of games. Many of the approache...
You can specify the type of files you want, for your gadget.Evaluating User Experience in Games: Concepts and Methods (Human–Computer Interaction Series) | From Springer. I have read it a couple of times and even shared with my family members. Really good. Couldnt put it down.