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Bounce, Tumble, and Splash!: Simulating the Physical World with Blender 3D

Tony Mullen




[PDF.ij88] Bounce, Tumble, and Splash!: Simulating the Physical World with Blender 3D

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 | #710490 in Books |  2008-06-30 | Original language:English | PDF # 1 |  10.00 x.82 x7.98l,2.45 | File type: PDF | 400 pages

||1 of 1 people found the following review helpful.| Far to outdated.|By Davin Cheaney|Although is a xcelent book. i do NOT recomend purchasing it. It is insanely outdated. This book is writen for version 2.49, and we are now in version 2.70. The interface is almost unrecognizable. The book was writen before Blender even had the Cycles engine.

You will NOT be able to follow along with the book if you use the current ve|From the Back Cover|Defy the Rules of 3D and Get Physical with Blender |Bounce, Tumble, and Splash! is the only book to cover the advanced simulation features of Blender, the premier open source 3D software that is a must-have for your animation t

Learn all about Blender, the premier open-source 3D software, in Bounce, Tumble, and Splash!: Simulating the Physical World with Blender 3D. You will find step-by-step instructions for using Blender’s complex features and full-color visual examples with detailed descriptions of the processes. If you’re an advanced Blender user, you will appreciate the sophisticated coverage of Blender’s fluid simulation system, a review Blender’s lat...

You easily download any file type for your device.Bounce, Tumble, and Splash!: Simulating the Physical World with Blender 3D   |  Tony Mullen. I was recommended this book by a dear friend of mine.

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