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3D Math Primer for Graphics and Game Development, 2nd Edition

Fletcher Dunn, Ian Parberry




[PDF.bo20] 3D Math Primer for Graphics and Game Development, 2nd Edition

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 | #204444 in Books |  A K Peters/CRC Press |  2011-11-02 | Original language:English | PDF # 1 |  9.40 x1.50 x7.80l,3.88 | File type: PDF | 846 pages

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||5 of 5 people found the following review helpful.| Practical, and effective.|By Evan|Having recently purchased this book based on a recommendation, i was looking forward to the opportunity to compare it to another book I had previously purchased, Eric Lengyel's "Mathematics for 3D Game Programming and Computer Graphics". Lengyel's book is a math book, for mathematicians, and not a book written with the intent of teaching someon| ||"With solid theory and references, along with practical advice borne from decades of experience, all presented in an informal and demystifying style, Dunn & Parberry provide an accessible and useful approach to the key mathematical operations needed in 3D com

This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience, the authors teach you how to describe objects and their positions, orientations, and trajectories in 3D using mathematics. The text provides an introduction to mathematics for game designers, including the fundamentals of coordinate spaces, vectors, and matrices. It also covers orientation in thre...

You can specify the type of files you want, for your device.3D Math Primer for Graphics and Game Development, 2nd Edition   |  Fletcher Dunn, Ian Parberry. I was recommended this book by a dear friend of mine.

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