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Vulkan Programming Guide: The Official Guide to Learning Vulkan (OpenGL)

Graham Sellers, John Kessenich




[PDF.pw11] Vulkan Programming Guide: The Official Guide to Learning Vulkan (OpenGL)

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 | #420911 in Books |  Addison-Wesley Professional |  2016-11-10 | Original language:English | PDF # 1 |  9.10 x1.10 x7.00l,.0 | File type: PDF | 480 pages

 | Addison-Wesley Professional

||21 of 21 people found the following review helpful.| Good first effort, looking forward to the second edition.|By Josh C. Gargus|It's finally here! If you're new to Vulkan, this is probably the best place to start.

When I started with Vulkan a couple of months ago, this book wasn't out, so I read the spec and searched the web. This book would have helped me get to the same place, faster and with less pain.
About the Author|

Graham Sellers, API lead on the Vulkan specification, is AMD Software Architect and Engineering Fellow. Sellers represents AMD at the OpenGL ARB, has actively contribut

The Definitive Vulkan™ Developer’s Guide and Reference: Master the Next-Generation Specification for Cross-Platform Graphics

 

The next generation of the OpenGL specification, Vulkan, has been redesigned from the ground up, giving applications direct control over GPU acceleration for unprecedented performance and predictabil...

You easily download any file type for your device.Vulkan Programming Guide: The Official Guide to Learning Vulkan (OpenGL)   |  Graham Sellers, John Kessenich. A good, fresh read, highly recommended.

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