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Visualizing 3D models with fine-grain surface depth: Real time realistic rendering of 3D models captured using the Daedalus Project software

Roi Méndez Fernández




[PDF.wk37] Visualizing 3D models with fine-grain surface depth: Real time realistic rendering of 3D models captured using the Daedalus Project software

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 | #10465343 in Books |  2011-03-03 | Original language:English | PDF # 1 |  8.66 x.21 x5.91l,.32 | File type: PDF | 92 pages

||About the Author|Roi Méndez was born in Santiago de Compostela in 1986. He studied Computing Engineering in the USC. Once he finished his degree he moved to the UPC to continue his studies on Computer Graphics, starting his research career in the Unive

The Daedalus Project has devised new methods for recovering 3D models of scenes from wide baseline photographs. It develops novel shape from shading methods (referred to as Depth Hallucination) to add fine grain surface detail to the reconstructed models. Reconstructing this models allows to visualize them under varying illumination, including subtle effects such as surface self shadowing. The output from this software is a dense polygon mesh and corresponding ...

You can specify the type of files you want, for your gadget.Visualizing 3D models with fine-grain surface depth: Real time realistic rendering of 3D models captured using the Daedalus Project software   |  Roi Méndez Fernández. Just read it with an open mind because none of us really know.

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