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Sturning Technology: Real-Time Rendering of Non Photorealistic 3d Worlds

Tobias Sturn




[PDF.zc16] Sturning Technology: Real-Time Rendering of Non Photorealistic 3d Worlds

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 |  2013-08-01 |  2013-08-01 | Original language:English | PDF # 1 |  8.66 x.24 x5.91l,.36 | File type: PDF | 104 pages

||About the Author|Tobias Sturn is project assistant at the Institute of Computer Graphics and Algorithms at the Vienna University of Technology. He received an MSc in 2010 at the Fachhochschule Technikum Vienna in Game Engineering and Simulation. He is fascinated

We introduce a new technology, “Sturning Technology 2” for artistic, non photorealistic, emotional real time rendering of 3d scenes and blending between the different emotional renderings to show the current emotional state of the viewer of the scene. The European art history with Impressionism, Expressionism and Romanticism is taken as reference for creating these emotional renderings because the painters of these areas wanted to evoke nothing more but pure ...

You easily download any file type for your device.Sturning Technology: Real-Time Rendering of Non Photorealistic 3d Worlds   |  Tobias Sturn. I was recommended this book by a dear friend of mine.

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