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Serious Games and Edutainment Applications: Volume II

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 |  2017-03-05 | Original language:English | PDF # 1 |  9.30 x.0 x6.10l, | File type: PDF | 702 pages

||From the Back Cover|With the continued application of gaming for training and education, which has seen exponential growth over the past two decades, this book offers an insightful introduction to the current developments and applications of game technologies wi

With the continued application of gaming for training and education, which has seen exponential growth over the past two decades, this book offers an insightful introduction to the current developments and applications of game technologies within educational settings, with cutting-edge academic research and industry insights, providing a greater understanding into current and future developments and advances within this field.

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