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Real-Time Hair Modeling and Rendering using Ray Tracing on GPU: Introducing "Continual Cylinders" to represent hairs

Nasim Sedaghat




[PDF.wg51] Real-Time Hair Modeling and Rendering using Ray Tracing on GPU: Introducing "Continual Cylinders" to represent hairs

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 | #15707068 in Books |  2010-03-29 | Original language:English |  8.66 x.29 x5.91l, | File type: PDF | 128 pages

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Hair simulating is still a very challenging research topic and has progressed a lot recently. An accurate physical model taking into account all properties of hair could solve most of the problems in this area however, the difficulties in such an approach necessitate the development of approximation-based simulations. We introduced an updated version of key strands-based hair modeling along with various realism issues and provided the results of this hair model. We defin...

You easily download any file type for your device.Real-Time Hair Modeling and Rendering using Ray Tracing on GPU: Introducing "Continual Cylinders" to represent hairs   |  Nasim Sedaghat. A good, fresh read, highly recommended.

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