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Multiple View Geometry in Computer Vision

Richard Hartley, Andrew Zisserman




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 | #738317 in eBooks |  2004-03-25 |  2004-03-25 | File type: PDF

||25 of 25 people found the following review helpful.| Good on the explanations of the theory|By calvinnme|This book is very complete and rigorous in its explanations of the theory. However, I just think I like the approach in An Invitation to 3-D Vision a bit better. This book is better illustrated than that one and is more careful in its explanations, but this book just seems more focused on providing complete proofs than givin| |"The authors have succeeded very well in describing the main techniques in mainstream multiple view geometry, both classical and modern, in a clear and consistent way....I heartily recommend this book." Computing s|About the Aut

A basic problem in computer vision is to understand the structure of a real world scene given several images of it. Techniques for solving this problem are taken from projective geometry and photogrammetry. Here, the authors cover the geometric principles and their algebraic representation in terms of camera projection matrices, the fundamental matrix and the trifocal tensor. The theory and methods of computation of these entities are discussed with real examples, as is ...

You easily download any file type for your device.Multiple View Geometry in Computer Vision   |  Richard Hartley, Andrew Zisserman. I really enjoyed this book and have already told so many people about it!

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