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How to Talk about Videogames (Electronic Mediations)

Ian Bogost




[PDF.ia80] How to Talk about Videogames (Electronic Mediations)

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 | #247766 in Books |  2015-11-15 | Original language:English | PDF # 1 |  8.50 x.60 x5.50l,.0 | File type: PDF | 208 pages

||0 of 0 people found the following review helpful.| pushing theories that don't feel like they play out in the messy realities where art ...|By anothercol|Generally always tackling an interesting topic, Ian Bogost's problem it's the academic way in which he approaches subjects, pushing theories that don't feel like they play out in the messy realities where art meets interactivity and skill/reaction based challenge.
Sometim| |
|"This is Ian Bogost at his best. Keen intelligence, acid wit, and a restless desire to look beyond the surface and tease out games’ less obvious, more important meanings."—Frank Lantz, director, NYU Game Center|"No one else is as wide-ranging

Videogames! Aren’t they the medium of the twenty-first century? The new cinema? The apotheosis of art and entertainment, the realization of Wagnerian gesamtkunstwerk? The final victory of interaction over passivity? No, probably not. Games are part art and part appliance, part tableau and part toaster. In How to Talk about Videogames, leading critic Ian Bogost explores this paradox more thoroughly than any other author to date.

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