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Fundamentals of Computer Graphics

Peter Shirley, Michael Ashikhmin, Steve Marschner




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 | #276774 in Books |  A K Peters/CRC Press |  2009-07-21 | Ingredients: Example Ingredients | Original language:English | PDF # 1 |  9.25 x7.50 x1.50l,3.35 | File type: PDF | 804 pages

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||6 of 6 people found the following review helpful.| Good Foundational Material|By S Johnson|What makes this book unique is that it does not tie itself to any particular graphics API (OpenGL/Direct3D) and instead gives the foundational mathematics and theory. This makes it an excellent foundational text and after reading it you'll know the theory behind those APIs. It also means that the book doesn't age as quickly as some of t| |Fundamentals of Computer Graphics appears in its third updated edition to pack in discussions of the basics of computer graphics for college-level students and programmers. Four new chapters on implicit modeling, color, visualization and computer grap

With contributions by Michael Ashikhmin, Michael Gleicher, Naty Hoffman, Garrett Johnson, Tamara Munzner, Erik Reinhard, Kelvin Sung, William B. Thompson, Peter Willemsen, Brian Wyvill.

The third edition of this widely adopted text gives students a comprehensive, fundamental introduction to computer graphics. The authors present the mathematical foundations of computer graphics with a focus on geometric intuition, allowing the programmer to understand and apply those ...

You can specify the type of files you want, for your gadget.Fundamentals of Computer Graphics   |  Peter Shirley, Michael Ashikhmin, Steve Marschner. I have read it a couple of times and even shared with my family members. Really good. Couldnt put it down.

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