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Digital Texturing and Painting

Owen Demers




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 | #806470 in Books |  NEW RIDERS PUBLISHING |  2001-08-19 | Original language:English | PDF # 1 |  10.00 x.80 x8.04l,1.86 | File type: PDF | 360 pages

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||3 of 3 people found the following review helpful.| What More CG Books Need to Be|By Customer|As a well-versed member of the "Google Images & Clone Stamp" school of texturing, I know full well that knowing all the technical ins and outs of a program doesn't guarantee good results. A strong grounding in fundamental art principles is needed to make proper use of all the technical bells & whistles.

It can be said that D|From the Publisher|If you are involved in the world of 3D in any way—or even if you're simply a student of art and design theory—please take a look at this book. It's an amazing piece of work, exploring the theory and practice of applying texturing m

This book takes you outside the studio and walks you through the museum of life. This full color book combines traditional texture creation principles with digital texturing techniques to enhance your scenes and animations. In the first half of the book, you will learn about the history of textures in fine art and in the second half, how to apply these principles to your 2D and 3D digital scenes.



You can specify the type of files you want, for your gadget.Digital Texturing and Painting   |  Owen Demers.Not only was the story interesting, engaging and relatable, it also teaches lessons.

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