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Creating 3D Effects for Film, TV, and Games

David Santiago




[PDF.io69] Creating 3D Effects for Film, TV, and Games

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 | #5418823 in Books |  2004-11-03 | Original language:English | PDF # 1 |  .77 x9.18 x7.36l,.0 | File type: PDF | 288 pages

||6 of 9 people found the following review helpful.| A View From the Top|By John Matlock|Much of the material published on digital special effects falls into three categories:

First is the stuff that comes with the software package - usually written at the last minute and in a real hurry so that the company can start selling the software.

Second is the stuff from outsiders who write the how to use this softw|About the Author|Born and raised in Wilmington, Delaware, David Santiago, received his Bachelors in Electrical Engineering-Microwaves/Electromagnetics from the UT at Austin. He then worked at NASA's Jet Propulsion Laboratory in Pasadena and pursued his Masters

"Creating 3D Effects for Film, TV, and Games" covers the detailed processes and pipelines used to create effects for a variety of multimedia. It enables effects artists to develop the best process for completing complex projects, providing an understanding of visual effects as part of the overall process of creating films, commercials, video games, and a variety of other multimedia. It is filled with detailed discussion of each step of the production process and contains...

You can specify the type of files you want, for your device.Creating 3D Effects for Film, TV, and Games   |  David Santiago. I have read it a couple of times and even shared with my family members. Really good. Couldnt put it down.

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