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Artificial Intelligence for Games

Ian Millington, John Funge




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 | #180659 in Books |  2009-08-06 | Original language:English | PDF # 1 |  9.30 x1.48 x7.65l,3.69 | File type: PDF | 896 pages

||30 of 32 people found the following review helpful.| Excellent and approachable|By Rusty|The vast majority of software development books, whether it be for line-of-business app dev or game development, seem to have little to no information that can be found via a casual internet search.

This book is one of the few exceptions. There is a refreshing breadth and depth of game AI knowledge in this book that has been of| |"Ian Millington's book is a comprehensive reference to the most widely used techniques in game AI today. Any game developer working on AI will learn something from this book, and game producers should make sure their AI programmers have a copy." -Dr. Ian Lane

Creating robust artificial intelligence is one of the greatest challenges for game developers, yet the commercial success of a game is often dependent upon the quality of the AI. In this book, Ian Millington brings extensive professional experience to the problem of improving the quality of AI in games. He describes numerous examples from real games and explores the underlying ideas through detailed case studies. He goes further to introduce many techniques little used b...

You easily download any file type for your gadget.Artificial Intelligence for Games   |  Ian Millington, John Funge. Just read it with an open mind because none of us really know.

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